Halo 4 Vortex Multiplayer Map Walkthrough With 343i
Environment Art Map Lead on Vortex. Responsible for world building, modeling & UV-ing in collaboration with other Certain Affinity artists. Also responsible for lighting the level. Some of the textures\materials are from 343's library used on Halo 4. Took over as Map Lead from David Ancira at the beginning of production on the map and took it to the finish line. The majority of the terrain, rocks, and terrain mask painting are his work. I was responsible for a lot of the modeling\UV-ing of the UNSC and main Forerunner forms, in collaboration with another artist, Seok Ki Kwon.