Setup the material to allow us to hand-paint flowing water over the structures.
'Sanctuary' ('Shrine') Developer Map Tour - Halo: The Master Chief Collection - IGN First
Halo: The Master Chief Collection Sanctuary Reveal
Environment Art Map Lead on Shrine, the re-envisioning of the original Halo 2 map Sanctuary. Responsible for overall art direction, world building, modeling, & texturing in collaboration with other Certain Affinity artists. Also responsible for lighting the level as well. Lead the tech and modeling development of the "Stone-runner" palette that ended up being used in this level and Warlock. The style was based off the concept of Michael Pedro, a derivation of the Forerunner work we had previously done in Halo 4. The vista was a combination of world building by JP Eaton and concept by Layne Johnson.